Three factions hold this city.
You belong to none of them.

Steal their armor, wear their colors, and walk right past the guards — all the way to the gate that asks one question: "What color are you?"

HOW IT WORKS

  • Guards never attack their own color. They trust the armor, not the face.
  • Two slots. The armor you take off is gone for good.
  • Doors and levers only answer to their own color.
  • Guards of different colors kill each other on sight. Lure them.
  • Get seen and they never stop chasing. Change color and they forget you.

CONTROLS

  • WASD / Arrows - Move
  • 1 / 2 - Wear armor
  • E - Pick up / Doors / Levers
  • R - Restart
  • Mouse wheel - Zoom
  • ESC - Menu 

CREDITS

Made in 7 days for Brackeys Game Jam 2026.2 - theme: TRUST NO ONE.

SFX - Kenney (kenney.nl, CC0)   ·   Music - CyberWave Orchestra (Pixabay)

Published 9 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 4.6 out of 5 stars
(5 total ratings)
Authoryouth_fox
GenrePuzzle
Tags2D, brackeys, No AI, Pixel Art, Short, Singleplayer, Stealth, Top-Down
ContentNo generative AI was used

Development log

Comments

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Liked it, cool tutorial levels explainin the concept and what a nice puzzle mechanic with the colors. Level 10 really needed a few tries, but what a great game. Pls make like 50 levels :)

50 levels 😄 Level 10 was meant to be the wall, so I'm glad it did its job. Thank you!

SUPER impressive for a game made in 7 days. Keep up the good work! Btw love the sfx

Thank you! The SFX are Kenney's CC0 packs — glad they fit the world. Really appreciate it!

Wow! Excellent Polish! What engine is this??

Thank you! It's Unity 6 — URP with the new Input System. Happy to go into any of it if you're curious!

Really great game! Nice puzzle concept and nicely polished. 

Thank you! "Polished" is a good word to hear on a jam build — we spent the last day just cleaning things up instead of adding more, so it's nice to know that paid off.

Great Game overall!

Thanks a lot! Really glad you enjoyed it.

This game is super cool!

Thank you! That means a lot

I just finished the game and i really enjoyed it!

(+1)

You finished the whole thing — that honestly made my day. Thank you for sticking with it!

Finished the whole game, great concept, great execution, hope you win.

Playing it all the way through and still saying that — thank you, genuinely. Win or not, comments like this already made the week worth it.

(+1)

Great game, very cool mechanic! I also had the problem on level 6, did not recognise the area in the bottom as a place I could pass through, and this was playing the most recent version of the game. Well done!

Thanks for playing! We looked into the stage 6 problem on our end too and ended up rearranging the whole layout, so it should be gone now. If you're up for it, we'd love for you to give it another go!

Awesome! I'll certainly give it another go!

Appreciate it! The bottom area should be a lot more obvious now — curious whether it actually reads better this time.

(+2)

I was genuinely impressed by the quality of the game! A great concept for a puzzle type game as well! Well done!

(+1)

Appreciate you taking the time to play!

(+2)

This game is really well made with beautiful art and fun sound design. I am a big fan of the mechanic of leading guards into other guards to clear them from the stage. My one critique is that on stage 6, I thought that the guards had to be led into one another and died an embarrassing amount becuase I didn't realize you could access the bottom area. I would suggest changing the ceiling tile above doorways to signify that it is, in fact, a doorway. Great job!

Thanks so much for the comment! I went back and replayed it, and you were right — the doorway genuinely is hard to spot.

I've added lighting to the corridor leading down to the lower area so it reads much more clearly now.

The fix is already uploaded, so if you feel like giving it another go, I'd love any further feedback!